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(+2)

First of all, I love the concept of this game. It made me feel like I was playing some indie game. The visual and art style is quite pleasing according to the theme which is about magic and dream. Now, let’s take a look at the downside of this game. To be honest, it is a turn-based game in which the mechanic is just about "luck". Maybe you can find some variables to make a dice roll more interesting like rolling dice on different surfaces in which we can choose where to roll, and can control how hard we can roll, etc. (You guys are going to figure it out in the future) And since this game is an indie game, SFX is important too cause I don’t see much of the sound. I used to play the card game which consists of great SFX and music that makes it more enjoyable. UI and detail of skills are clearly described but it would be better to have a real-time dice roll instead of a cutscene because it will be more exciting to see the result. That’s it for my criticism. I criticize without bias cause I want to see the development of this game in the future. I’m rooting for you guys. Love you <3

Thank you so much for this comment, we appreciate the feedback! Especially for the specific design suggestions, I also totally agree with the importance of SFX and music.

P.S. Right now we are (maybe) looking into 3D to have real-time dice rolls as well!

(+2)

Love the art style! Starting off the first encounter - the drag slots seemed to be a little buggy? After a few turns it all worked as it should though :) Fan of the turn based RPG style, well done!

(+1)

Yea the game is pretty broken, we learnt from our mistake tho. I am sure all the team member have their own personal problem working on this game, for me it is working too much on the visuals (even tho I am a game designer) instead of focusing on making the game fun. Don't do what we did lol.